Oct 06, 2008, 04:01 AM // 04:01
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#1
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Ascalonian Squire
Join Date: Jun 2008
Profession: A/
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Encourage skill Synergy
I think that skills should all be designed to work well with other skills, so they should remove the "ends on skill" from skills like bonetti's defense and find other ways to balance these skills. Another prime example is primal rage, which is one skill that makes all of your other skills useless. They should completely revamp it like they did with Vow of Strength, and allow it to work with other skills.
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Oct 06, 2008, 04:32 AM // 04:32
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#2
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Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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I think they should not worry about stupid skills and work on GW2, Primal rage si a bad skill, and so are alot of other skills, It is as simple as that.
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Oct 06, 2008, 04:33 AM // 04:33
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#3
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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bonettis is fine, however I do agree with primal rage... although a better option in the short term is to find skill synergy elsewhere... theres more then enough of it.
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Oct 06, 2008, 06:50 AM // 06:50
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#4
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Krytan Explorer
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if a skill doesn't work with another skill... don't use it together then?
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Oct 06, 2008, 10:20 AM // 10:20
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#5
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Furnace Stoker
Join Date: Sep 2007
Location: PoznaĆ, UTC+1
Guild: We Are From Poland [Pol]
Profession: N/A
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both Bonetti's and Primal are ok the way the are. They are both usable.
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Oct 06, 2008, 10:24 AM // 10:24
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#6
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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Quote:
Originally Posted by Trenixz
I think that skills should all be designed to work well with other skills, so they should remove the "ends on skill" from skills like bonetti's defense.
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i loled, so a blockstance that gives energy that has no drawbacks? i think not lol
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Oct 06, 2008, 11:46 AM // 11:46
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#7
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Quote:
Originally Posted by majikmajikmajik
i loled, so a blockstance that gives energy that has no drawbacks? i think not lol
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Read before posting please...
Quote:
Originally Posted by Trenixz
I think that skills should all be designed to work well with other skills, so they should remove the "ends on skill" from skills like bonetti's defense and find other ways to balance these skills.
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I bolded the relevant part of the post.
I dont disagree that bonettis doesnt need to be changed, but if ur gonna post atleast dont troll...
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Oct 06, 2008, 01:13 PM // 13:13
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#8
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Krytan Explorer
Join Date: Sep 2006
Guild: Lady Ainowa
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i agree with the op but like MORDIEGO mentioned they are usable ,but that doesnt mean they arent beyond crap,tbh if it was after me i would remove all pve only skills,and for pve make all skills 1.have no drawbacks while keeping them balanced,2.make the duration of a skill last longer than its recharge.This is mi opinion ,what i ask is please dont troll
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Oct 06, 2008, 01:40 PM // 13:40
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#9
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Maybe I'm reading the OP wrong, but it sounds like he wants and 'EASY' button.
"Ends on skill use" is a method of balancing a skill. Just because you don't like it, and can't figure out how to make use of it does not mean it needs to be changed.
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Oct 06, 2008, 02:37 PM // 14:37
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#10
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Lion's Arch Merchant
Join Date: Feb 2007
Location: US
Guild: Diversionary Tactics [DT]
Profession: Mo/
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bonetti's is fine. Primal Rage is crap though, and would be a good candidate for replacing with a whole new skill.
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Oct 06, 2008, 02:41 PM // 14:41
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#11
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Skill synergy is already there.
Players are the ones that must notice it and use it.
You can't encourage that.
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Oct 07, 2008, 01:48 AM // 01:48
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#12
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Krytan Explorer
Join Date: Mar 2008
Profession: W/
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Quote:
Originally Posted by Kerwyn Nasilan
Primal rage si a bad skill, and so are alot of other skills, It is as simple as that.
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that is the point of the OP: it is bad, so make it at least useable.
but there are only a few devs working on GW now and patches are less and less common (going with the players)
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Oct 07, 2008, 04:52 AM // 04:52
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#13
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by MithranArkanere
Skill synergy is already there.
Players are the ones that must notice it and use it.
You can't encourage that.
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What he said. It's already there if you know how to make use of it. However buffing things more could be bad if the skills become IMBA as a result. Take the imbagon... err paragon. A lot of skills had to be nerfed because they worked too well together. I think it was also one of the reasons why armor stopped stacking like it used to and how things like Watch Yourself got nerfed.
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Oct 07, 2008, 06:08 AM // 06:08
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#14
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I Saw That
Join Date: Mar 2006
Location: The bushes
Profession: D/R
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I think that skills disabling other skills is a form of synergy, in a sense, because using a skill like that forces you to rethink the rest of your bar. Personally, I was disappointed by the change to Vow of Strength - true, by your idea of synergy, it fits better with other skills, but its effect is less interesting in my opinion. Originally, it forced you to rethink your entire bar - in effect, it took care of melee attack damage, and made you think either defense or spell based damage buffs.
As for skills that end when another skill is used - this makes stacking those kind of buffs harder. It is still possible to do increased damage / defense while something like Bonetti's is active, but they need to be applied before, not during. This is, in fact, encouraging synergy - if you wish to use multiple skills, you need to plan them more in order for them to work together.
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Oct 07, 2008, 09:46 AM // 09:46
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#15
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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bonettis is quite balanced now actually, and primal rage is just a retard skill, but who cares
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